AI Insights · Timothy · January 2022
Top 5 Geolocation Games on Android in the UK Q4 2021
Discover the performance trends of the top 5 geolocation games on the Android platform in the UK during Q4 2021, based on data from Sensor Tower.
In the final quarter of 2021, geolocation games on the Android platform in the United Kingdom showed varied performance trends. Here’s a closer look at the top 5 games based on weekly revenue, downloads, and active users, as provided by Sensor Tower.
Pokémon GO experienced a fluctuating trend in weekly revenue, peaking at around $165K in mid-December. The game's weekly downloads saw minor variations, starting at 9K in late September and slightly decreasing to 8.8K by the end of December. Weekly active users showed some decline, with numbers dropping from approximately 1M in early October to about 841K at the end of December.
Pikmin Bloom, which launched in late October 2021, saw an initial surge in weekly downloads, reaching nearly 58K in its first week. However, downloads significantly dropped to around 1.6K by the end of December. Weekly revenue also saw a downward trend, starting from $2.9K in early November and settling around $1.8K at the end of the year. The game’s weekly active users peaked at 55K in early November and gradually decreased to 22K by the end of December.
Jurassic World Alive showed a steady performance in weekly revenue, peaking at $12.6K in the week before Christmas. Weekly downloads fluctuated, starting at 2.9K in late September, peaking at 4.1K in late October, and finally ending the year at 3.4K. Active users remained relatively stable, hovering around 17K to 19K throughout the quarter.
Five Nights at Freddy's AR had a notable increase in weekly revenue, reaching approximately $1.7K in the last week of December. Weekly downloads saw a significant spike, starting at 890 in late September and climbing to 5.7K by the end of December. The game's active users also surged, from around 4.5K in late September to 17.5K in the final week of the year.
COIN: Always Be Earning maintained a steady weekly revenue throughout the quarter, averaging around $1.6K. Weekly downloads saw a notable increase, peaking at 2.8K in late November and ending at 2.3K in the last week of December. The number of active users grew from approximately 4.4K in early October to 7K by the end of December.
For more insights and detailed data on app performance, visit Sensor Tower.